Aussie pirate is often the best customer

A report commissioned by the Australian government has found a drop in piracy rates for 2016.

The fall is being attributed to improved availability of legal streaming alternatives, but as TorrentFreak points out, the report also reveals that the much reviled Aussie pirate is often the industry's best customer.

From the report:

Streaming, on the other hand, increased from 54% to 57% year on year, with TV shows and movies making the biggest gains. "The proportion of internet users who streamed TV programs increased from 34% to 38% (making TV the most commonly accessed content type via online streaming) and the proportion of internet users who streamed movies increased from 25% to 29%," the report reads. This year the most-consumed content were TV shows (41%, up from 38% in 2015), music (39%, down from 42% in 2015) and movies (33%) and video games (15%). 

When all four content types were considered, the survey found that consumers streaming content on a weekly basis increased significantly, with 71% doing so for music and videos games, 55% for TV programs and 51% for movies. 

However, in yet another blow to those who believe that genuine consumers and pirates are completely different and separate animals, the survey also reveals that millions of pirates are also consumers of legitimate content. 

In 2016, just 6% of Internet users exclusively obtained content from pirate sources. And there was an improvement in other areas too. When the survey presents figures from internet users who consumed content in the period (instead of just 'all Internet users 12+'), 37% consumed at least one unlawful file, down from 43% in the same period in 2015. Using the same parameters, 9% consumed all of their files unlawfully, down from 12% in 2015.

But while there have been improvements in a number of areas, the volume of content being consumed illegally is not coming down across the board. According to the report, an estimated 279 m music tracks, 56 m TV shows, 34 m movies, and 5 m video games were consumed in the three month period.

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